Wednesday 13 April 2016

sss differences


So here we have the SSS profile and SSS setting, top and bottom. As you can see with the profile, the blurs are really nice and it gives a much better material feeling, however its pretty shitty at actually translating that to pass through lighting. Now having done some reading, Im not sure shader profiles support back scattering of light sooooo im not really sure where to go with this for now...

I base the fact it doesnt work on the fact this is written in the unreal documentation
Currently there is no backscatter of light.





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