Thursday 30 January 2014

No quite understanding

Tried to use the surface and noise maker to add stuff in, but it just went all mental like this when i clicked ot apply to mesh. Not sure what is going on....

Wednesday 29 January 2014

sword base

Probs completed it, looks right... colours n all that jazz ye?

Tuesday 28 January 2014

Boot holes

Added shoe laces and boot hole rings. Also started the sword, though im doing that in max as it seems a bit slower if i brought that into zbrush first. Good ole turbo smooth does the trick nicely

Monday 27 January 2014

Progress

Todays progress. Made a leg, ripped his trousers, adjusted his face a bit more. Ignore the coluors, theyre just placeholder so i can see what im doing

Sunday 26 January 2014

Blade sculpt progress



Life drawings


I feel I have a tendancy to draw heads too large. He also genuinely had no tricep muscles. Talk about fucked up arms lololol.



This girl kept rotating, quite annoying. Her head was also too big, so i drew it again smaller, but she had rotated so much that her face was completely a different direction by the time i did it again. Ah wellz.

Tuesday 21 January 2014

hair

Added in some hair. Need to give him the rest of his beard and some eyebrows so he doesnt looks so weird.

Monday 20 January 2014

Clothes

played with shredding some clothes up. not entirely happy with it, but itll do for now. Feels like its too fine, needs just chunks missing i think

Sunday 19 January 2014

jacket

Started making the jacket. Need to learn how to do the tears, masks or micromesh apparently work. will look into the mask way first as it looks more novice and easy for me to do. Though need to detail up the rest of this jacket first oo, zips and shit like that yo

Thursday 16 January 2014

Twerking all day long

Spent a load more time figuring out form, learning about muscle groups and fibres and direction of brush strokes n stuff along those lines.

Tuesday 14 January 2014

Blade twerks

I've redone the trousers as they looked rubbish and used more references this time, I still wanted it to look baggy, but just not to the extend in my first attempt.

Other things I did was move the ears up as they were too low, fixed his collarbone so it looks correct from above, reshaped his chest so the muscles make a bit more sense against the shoulders, lengthend his arms as they were a little too stumpy, re-adjusted the stomach and serratus muscles as suggested by another member. made him slightly fatter so he looks less malnutritioned (but in hindsight may pull that back in to make him look more cartoony again). Adjusted his jaw and chin line, made him look slightly less gaunt, readjusted that line which goes to the nose, so it goes above the nose, rather than into the nose. Think that's about it for today. ;D

Monday 13 January 2014

Trousers

Probably over creased, but hmmm ill maybe revisit it tomorrow. Much happier with his torso now. Posted this up on forums for feedback 
Removed some of the details and adjusted the seams around, will do a little more on it tomorrow, mainly the base of the legs now i feel need more work most

Sunday 12 January 2014

Base & first sculpt


First pass on the sculpt. Dont like how his stomach is defined, i was aiming for more of a this guy may have body fat look so its far too defined and flat tbh, so ill smooth it back a bit and round it off tomorrow

Wednesday 8 January 2014

Sunday 5 January 2014

Saturday 4 January 2014

City view and blade

Landscape tweaks, pimped the city a bit

thinking about entering the comicon competition. Probs will do a 2d image as I suck at modelling 3d characters and may actually finish a 2d piece if i try one.

Thursday 2 January 2014

Scene adjustment

Just an adjustment to the scene, having said that, this still took an hour...