Thursday 30 June 2016
Tuesday 28 June 2016
and the detailing begins!
Think this is the style i'll go with, gonna make a few other various addon peices and then join them over the hull and sections
Monday 27 June 2016
long range scanners
just chucked some of the large long range scanners on the front, this will all need to be proportioned with detail normals and lights along them, but theyre unwrapped and the substance pipline is all ready, juust need to add the dots n such now. Also GOT took up this evneing hnnnggg
Friday 24 June 2016
improved shader
added some extra functions to the shader to give it a nicer look. also painted some details into the shield
Thursday 23 June 2016
Wednesday 22 June 2016
too much noise
Tuesday 21 June 2016
balancing
Monday 20 June 2016
Sunday 19 June 2016
Wednesday 15 June 2016
improved window shader
Tuesday 14 June 2016
Monday 13 June 2016
Sunday 12 June 2016
Thursday 9 June 2016
Monday 6 June 2016
Thursday 2 June 2016
Wednesday 1 June 2016
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