Wednesday 26 February 2014

Rocks!

Made a few rocks, just retoping them aftwards. Almost done but im off to bed now

Monday 24 February 2014

First PBR model

Wow ive had fun tonight, been busy bashing out that sword to run in PRB modes. Been learning about shaders and materials and all sorts of stuff. Took a bit of figuring out but I got my sword rendered with a whooping 2 materials on it! The plastic and the metal that is. See the dull plastic handle, against the shiney blade. BASK IN MY GLORY.


Sunday 23 February 2014

Opps, wmp...

Used xnormals to bake out a normal, ambient and height. Good job me, I sent them out as MWP files, and whilst it only took 5 minutes to render, I need to go out now. I'll redo them tomorrow as filetypes that make sense which photoshop can acutally open.

Saturday 22 February 2014

feedback

Did some feedback, polish up the trousers, adjusted some seams slightly to remove some of the lumpiness. also adjusted some features on the face. Finished up some of the retopo aswell. Dotes time.

Thursday 20 February 2014

Concrete wall

Something a little different today

Zbrush sculpt - 1M tris


Exported normal
Exported base polypaint (will make better next week with some actual textureing)
Max render- 2 tris


Sunday 16 February 2014

retopo

retopoing to the new mesh, tried to use my original low poly, but its so vastly different now, i may aswell just roll through it again.

Thursday 13 February 2014

DECIMATION

Decimated the character and took it into max, gonna retopo it, nice lower poly. Then unwrap and back to zbrush yolo.

Wednesday 12 February 2014

Gun high

Weapon high poly done,just subtle deetails, little scratches, beveled corners, . writing and grips, that sorta stuff. Nothing too OTT

Sunday 9 February 2014

uv maps and life drawing

tidied up this map a little so it actually makes sense and will add some normal detail to it in zbrush tomorrow.




Thursday 6 February 2014

Tree shaders and unwrapping

So not done much again, just progressed a little with the unwrap, its almost there. just need to tidy it down to the square. Also was reading about hidden unity shaders to render trees in a more optimised fashion. How exciting, i know.

Wednesday 5 February 2014

unwrapping

wasnt really in the mood for much tonight so just did a little unwrapping

Tuesday 4 February 2014

slave

Saw 12 years of slave tonight, now I feel depressed and just did some unwrapping.

Monday 3 February 2014

Weapons


After sulking a few hours because i failed my driving test, Finished the sword up and started on the gun