Saturday 30 November 2013

Life drawing

Not a huge amount to show, did some life drawing. 20 minute sketch. Her hand is far too small, but damn the lack of real life photoshop means i couldn't lasso and enlarge it. never mind.

Thursday 28 November 2013

minor detailing

Just spent about 20 mintues adding in little details, will fill in some of the blank spaces with fluff so that I can build extra stuff onto the train to decorate it. 

Wednesday 27 November 2013

back

So I did a Yolo. Ended up in Barcelona for 4 days.

Back now.

Today I figured out that the reflection map which I thought was defining what areas to allow to be reflective and what not to be, was just making a map to reflect. Which was why it looked completely wrong. So I spent hours looking around online to no avail how to do this. I'll just ask at work tomorrow.

Other than that, I doodled a few details onto the texture sheet for fluff details as I'm shattered and off to bed. no point putting up anything as its dull as fuck. Will show something tomorrow probably.

Thursday 21 November 2013

Backwards

I think my model actually took a step backwards today. stupid relfective maps.... MAKE NOSE SENSE. nose sense? fuck this. tired.

Wednesday 20 November 2013

little progress

Started making the specular, but for some reason or other, my wacom uninstalled itself, then wouldnt reinstall, then after a restart started working. So weird. Anyways, didnt do muhc, sorted out some smoothing group issues though. We'll gave it smoothing groups full stop. it had 1. just group1. 

Tuesday 19 November 2013

Zbrushing

Starting zbrushing this train up, didnt want to damage the train much, so i just sorta added some metal scratches and creases, raised the lines added in some rivets really. Basic stuff, but took a while as I learnt how to apply uvw textures and had to retopo the train due to the fact i made it low poly before and had triangles n shit everywhere. gg


Monday 18 November 2013

Train progress



Progress so far, just detailing up stuff, though a friend pointed out I should have taken this into zbrush a while back and done it that way round. I'll look into it tomorrow as im too lazy tonight. Zombies have taken my focus too much this evening.

Sunday 17 November 2013

Darkeness and details

Bit more colouring, darkened it up a bit too as it was a bit bright. Tri count is uh... 5570 or something like that

Thursday 14 November 2013

Train

These colours are dull as fuck, almost finished blcoking though, then i can brighten it all up and balance it out :D

Wednesday 13 November 2013

Little more

Didnt do much tonight, got distracted by talk of tits, and vibrators.

Tuesday 12 November 2013

Train

Just splogged some more colours on, another 30 minutes worth

Monday 11 November 2013

Paint by numbers

Adding in colours, blocks and basic shades really, scratchy brush. no details yet. 1hr

Saturday 9 November 2013

Texturing begins!

Alright it may look like i've stepped back and its returning to its old grey form, i've mostly been turning the shapes form the uv's into blocks of colour so that later i can revist them and add in the details through tonnes of layers and such and it will make a little more sense. 1hr

Wednesday 6 November 2013

Poo choo

Chugga chugga chugga, almost done. Then just some pipes to lay out on a seperate map as theyll repeat loads. and valla! painting time yolo

Tuesday 5 November 2013

Monday 4 November 2013

unwrapping

Unwrapping an hour at a time makes for a really boring blog. sorry

Friday 1 November 2013

Yet more unwrapping.

Yet more unwrapping, im slow, I dont think it helps i get distracted by tv. Also runefest tomorrow, so i gotta get up really early to work Q_Q ah wellz.