Sunday 6 July 2014

Tilable brick wall

So been thinking about how to get multi meshes to tile today. Its like the tutorials online are basically saying, you need to set it so that you place a mesh exsactly right on a grid, then shift across and do the same exsactly on the otherside.

To me this is mental, i'm not smart enough to remember what the hell i did 15 seconds beforehand!

I wanted the wall to remain 3d, so 2.5 canvas is no longer any use either.

Sooo after a little more looking and experimenting, it seems that 100 unit sizes on the initialise for the square seems to be 100 unit sizes in the deformation offset.
Tried offsetting the insert mesh i placed and duplicated and vallah it tiles perfectly.
Exported square from zbrush

Offset that bad boy in photoshop with zapplink. check that shit out yo. it tiles!
Made some more bricks, acutally made 5 in the end,
Building a bad boy wall. its so rad. red. whatever.




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