Wednesday 30 July 2014

night of the reading dead

So I've not made any metals until now really in unreal 4, was going over some documentation about pbr stuff and noticed that theres a key difference between unreal 4 and marmo (which is where i started) that the specular levels are pulled from the albedo texture in unreal 4, opposed to a colour specular map in marmo.

So I plugged the steels spec into the albedo and rejigged a few things around, looks more.. colourful now. huzzah for reading!

oh and a rust texture.
https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit#

This is an awesome document for anybody who cares about pbr, or reads my blog and wants to read something worthwhile for a change.

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