Sunday 3 July 2016

long day

busy day, had a litteral fuck tone of lighting errrors, so sorted through 98% of those, that took a long time, sorted out the windows, added more details around the hull, added some more attenena to break up the outline every so slighly. also enabled the raytracing in unreal 4, but i seem to get some really weird artefacts that only appear in 1 location. Might try to resolve it, worse comes to worse i'll just revert it back to the standard shadow system








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