Sunday 22 November 2015

unwrapping done

Eurghhhh!!! Okay, so unwrapped all the rear carriage and details, holy shit, theres so much unwrapping. Its all gotta be unique so the masks work, not sure what resolution I should stick with for the mask. Thankfully i just click out a 4096 res map from designer anyways and i think actually a 8k can be done, so that would be enough any ways.

This also has 2 uv's so that the skulls can use a detail normal in their own selves in order to make them have the correct details.

All of the back is now unwrapped, so time to start texturing!

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