Monday 21 April 2014

is this normals?


Right so this is what my normal maps for my plants look like so far. yada yada, flat texture gives it a bit of vava vum and all that bullshit. But i wanted more deets, want the curvature of the plants n shit to be shown off in the image too. So ive got maps all over each leaf and tried to bake out those details. Below is the result, and you can see, its bloody wrong. wrong all over the shop. I mean it works, sorta if i put it into the engine, it would be tough to notice the difference. but its is noticeable. Anyways, rendered it out as a flat normal thing below, and will try and multiply the detail together with the first to see if that gives the best of both worlds... hope it works. yolo. will do that tomorrow as im too tired now.


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