Sunday, 29 November 2015

inside work

Sorta a back sofa for the truck, but well as you can see it needs to be fitted better, and the rest of the inside needs a lot of work still.

Wednesday, 25 November 2015

rear beetle

Just sanded up the rear, and added in some minor leather details inside.

Tuesday, 24 November 2015

Monday, 23 November 2015

Its coming along

Got the skulls and the details, and ohhhhhhh yea. I did make the detail map mask at 8k, but unreal only lets you do 4k so whatever. I set the ini file to let me to 8k, but it didnt work, and tbh, perhaps 4k is enough.


Sunday, 22 November 2015

unwrapping done

Eurghhhh!!! Okay, so unwrapped all the rear carriage and details, holy shit, theres so much unwrapping. Its all gotta be unique so the masks work, not sure what resolution I should stick with for the mask. Thankfully i just click out a 4096 res map from designer anyways and i think actually a 8k can be done, so that would be enough any ways.

This also has 2 uv's so that the skulls can use a detail normal in their own selves in order to make them have the correct details.

All of the back is now unwrapped, so time to start texturing!

Thursday, 19 November 2015

on and on

Only a few details left to unwrap, the metal bits coming off and the skulls are pre-unwrapped before i put them down, because its fucking insane to do it the other way round