Eurghhhh!!! Okay, so unwrapped all the rear carriage and details, holy shit, theres so much unwrapping. Its all gotta be unique so the masks work, not sure what resolution I should stick with for the mask. Thankfully i just click out a 4096 res map from designer anyways and i think actually a 8k can be done, so that would be enough any ways.
This also has 2 uv's so that the skulls can use a detail normal in their own selves in order to make them have the correct details.
All of the back is now unwrapped, so time to start texturing!
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