Saturday, 12 July 2014

tunnel bricks

first tunnel peice, wth bricks! will make the mold version tomorrow for this to blend with

Tuesday, 8 July 2014

fixed errors

fixed tiling errors and perfer this more subtle grout. hi ho silver.

Monday, 7 July 2014

Mistakes!

Okay so like if you look really carefully youll notice this doesnt tile so great, proabbyl somethign to do with the noise modifier. Also its got a really annoying seam which im not sure i can get rid of easily, beacuse theres like a billion overpolied subtools. Proabbly should reproject this scene to a sensible level and sort out that tiling grout... looks pretty shit anyways, Will do that tomorrow.

Sunday, 6 July 2014

Tilable brick wall

So been thinking about how to get multi meshes to tile today. Its like the tutorials online are basically saying, you need to set it so that you place a mesh exsactly right on a grid, then shift across and do the same exsactly on the otherside.

To me this is mental, i'm not smart enough to remember what the hell i did 15 seconds beforehand!

I wanted the wall to remain 3d, so 2.5 canvas is no longer any use either.

Sooo after a little more looking and experimenting, it seems that 100 unit sizes on the initialise for the square seems to be 100 unit sizes in the deformation offset.
Tried offsetting the insert mesh i placed and duplicated and vallah it tiles perfectly.
Exported square from zbrush

Offset that bad boy in photoshop with zapplink. check that shit out yo. it tiles!
Made some more bricks, acutally made 5 in the end,
Building a bad boy wall. its so rad. red. whatever.




Saturday, 5 July 2014

badass brick!

Started making a brick set, but got confused and distracted why the poly paint is so... pale.... ugh! will figure out whats going on tomrrow

Tuesday, 1 July 2014

Hard surface revision

Realised im pretty shit at making hardsurface stuff, so I've just been going over the basics again. Today, panel loops.