Thursday, 30 June 2016
Tuesday, 28 June 2016
and the detailing begins!
Think this is the style i'll go with, gonna make a few other various addon peices and then join them over the hull and sections
Monday, 27 June 2016
long range scanners
just chucked some of the large long range scanners on the front, this will all need to be proportioned with detail normals and lights along them, but theyre unwrapped and the substance pipline is all ready, juust need to add the dots n such now. Also GOT took up this evneing hnnnggg
Friday, 24 June 2016
improved shader
added some extra functions to the shader to give it a nicer look. also painted some details into the shield
Thursday, 23 June 2016
Wednesday, 22 June 2016
too much noise
Tuesday, 21 June 2016
balancing
Monday, 20 June 2016
Sunday, 19 June 2016
Wednesday, 15 June 2016
improved window shader
Tuesday, 14 June 2016
Monday, 13 June 2016
Sunday, 12 June 2016
Thursday, 9 June 2016
Monday, 6 June 2016
Thursday, 2 June 2016
Wednesday, 1 June 2016
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