Thursday, 28 April 2016
feedback
made some changes to the shapes, also re-planared the outter panels so theyre flat, now im starting to build in extra shapes to break up the lines and give new spots for details later on
Tuesday, 26 April 2016
Monday, 25 April 2016
Sunday, 24 April 2016
minor building shapes
continued with adding in shapes and breaking up patterns, also adding in the building shapes for a skyline, but after about 30 minutes of dotting in shapes, i realised theyre all slanted and I acutally need to go over the top and add in subtle flat bits so that the buildings are verticle to the ship. this will look better and give a better skyline.
Wednesday, 20 April 2016
another idea scribble
Tuesday, 19 April 2016
idea 2
Monday, 18 April 2016
moss and idaes
Trying some practice of making an interesting composition, trying to make a little forest den. will take a couple of the best ideas and develop them further with a little bit of colour. also made some moss above because, uh yea why not, left is flat, right uses SSS
Wednesday, 13 April 2016
sss differences
So here we have the SSS profile and SSS setting, top and bottom. As you can see with the profile, the blurs are really nice and it gives a much better material feeling, however its pretty shitty at actually translating that to pass through lighting. Now having done some reading, Im not sure shader profiles support back scattering of light sooooo im not really sure where to go with this for now...
I base the fact it doesnt work on the fact this is written in the unreal documentation
Currently there is no backscatter of light.
I base the fact it doesnt work on the fact this is written in the unreal documentation
Currently there is no backscatter of light.
Tuesday, 12 April 2016
Monday, 11 April 2016
bah, shaders
So spent a couple more hours today playing round with the SSS and realised I wasnt going to get the results I wanted in marmoset or substance. I was aiming for the SSS I could get with Vray which naturally is well beyond an actual game engine. I think i'll move onto the next project now before I tear out too much hair over shaders I cant control. maybe I should learn shaders... :|
The SSS just seems to make things brighter here rather than give the illusion of transparency in the mesh. This is fairly straigth forward to achieve in a more advanced renderer, but I feel like im going to go round in circles for quite sometime If i pursue trying to get this running in the marmo engine. I mean perhaps i could create a semi transparent overlay mesh that sits ontop of this mesh that then lets the stuff below work, but realistically, i just want to do something new now.
The SSS just seems to make things brighter here rather than give the illusion of transparency in the mesh. This is fairly straigth forward to achieve in a more advanced renderer, but I feel like im going to go round in circles for quite sometime If i pursue trying to get this running in the marmo engine. I mean perhaps i could create a semi transparent overlay mesh that sits ontop of this mesh that then lets the stuff below work, but realistically, i just want to do something new now.
Sunday, 10 April 2016
jade material
Thursday, 7 April 2016
Wednesday, 6 April 2016
Tuesday, 5 April 2016
scaling
Monday, 4 April 2016
scales and some normal fixes
Sunday, 3 April 2016
Unwrapped and baked
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