Tuesday, 27 September 2016
Tuesday, 6 September 2016
unwrapping n basic texting
Monday, 5 September 2016
Friday, 2 September 2016
Thursday, 1 September 2016
Wednesday, 31 August 2016
Monday, 29 August 2016
Saturday, 27 August 2016
Wednesday, 24 August 2016
Tuesday, 23 August 2016
Monday, 22 August 2016
plants n stuff
Finished up the mini plants, need to arrnage them into more interesting patterns n shit also started to spread them into the landscape, gonna make a few major bushes and some major wirey ones. then boom just need to fix up the lighting and then its done
Sunday, 21 August 2016
Saturday, 20 August 2016
Thursday, 18 August 2016
Monday, 15 August 2016
forest wip
Thursday, 11 August 2016
Wednesday, 10 August 2016
Tuesday, 9 August 2016
setting out scene
Monday, 8 August 2016
TIL Aboot tessellation
Sunday, 7 August 2016
Thursday, 4 August 2016
Tuesday, 2 August 2016
Monday, 1 August 2016
Tuesday, 12 July 2016
Monday, 11 July 2016
little ships
fixed up that front lightmapping issue, made some little ships and resolved most of the skybox quarms ive been having, probably still will change it tomorrow.
Sunday, 10 July 2016
end is neigh, horsey ... worst title ever
fixed up the skybox, fixed all bar 1 bit left of the light map, circled it, I think its to do with the fact i've got mesh's going through each other and as a result the distance between the "layers" is really thin, as a result, its causing some really weird lighting issue. Least it only shows after the lighting is baked, so doubt its anything else. Will boolean that all together tomorrow. End is in sight huzzah! really want to go play Homeworld again now.. .. ....
Sunday, 3 July 2016
long day
busy day, had a litteral fuck tone of lighting errrors, so sorted through 98% of those, that took a long time, sorted out the windows, added more details around the hull, added some more attenena to break up the outline every so slighly. also enabled the raytracing in unreal 4, but i seem to get some really weird artefacts that only appear in 1 location. Might try to resolve it, worse comes to worse i'll just revert it back to the standard shadow system
Saturday, 2 July 2016
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