Thursday, 29 January 2015

tried sommit, didnt work

so tried to use material punched alpha holes through the disks, didnt work so well... guess ill resort to just making an alpha to do it

Sunday, 25 January 2015

Thursday, 22 January 2015

Wednesday, 21 January 2015

huzzah

huzzah, looks better, and the decals work too. Think its time to add a base amd light this fucker :D

Tuesday, 20 January 2015

no luck eve

cannot get the palstic to work, found out decals dont render without direct lights. gonna have to revist that idea... 

Monday, 12 January 2015

minor detailing

added in some small details such as some buttons to the dash, minor writing crap ontop of the brakepot and some lines round the handles. mostly got distracted watching isle of man TT vids

Monday, 5 January 2015

WHY SO SHINEY

Still cant figure out why everything is so fucking shiney. Got a feeling its something to do with the levels that are imported, it has to be! fuckks sake!

Anyways whaked an ao on it, less shiney, but now just looks wrong. Sigh

Thursday, 1 January 2015

plodding

Not sure all these maps are at the correct values, but testing what ive done so far in unreal 4 anyways